The Skill Point Scale
Judging how good a player actually is has always been a very selective throughout process in Einnek Football. One manager’s valuation of a player can often differ wildly from another. A third manager would probably have a different opinion again. This is all before you even consider his international reputation, disciplinary record, injury record or any other features.
Constructing a deal can be a minefield when you take this into account when dealing with players of the same skill, but it gets so much more complicated when you are trying to trade players of different skill levels.
One issue I am hearing more and more related to the longer term worth of a player, especially for skill 7 players. It appears a massive misconception is entrenched in some minds that a skill 7 is no better than a skill 6 in the long term, especially if they will not reach the next international threshold before their WACS run out. Simply, this is crazy – a skill 7 is worth so much more than a skill 6.
In trying to illustrate this, I have drawn up a rough table which shows the relative scales between each skill level:

You will see the scale increases between each skill level; the difference between a skill 2 and a skill 3 is bigger than between a skill 3 and a skill 4. Likewise for the difference between a skill 4 and a skill 5 and so on. Surely the ultimate aim of Einnek Football is to win games, leagues and cups?
Dealing away a skill 7 who will not go up through international appearances because you cannot maintain the skill points by retiring him is a quick route to a lesser side. When dealing with higher skill players so much more must be considered than the players likelihood to go up to a higher skill. That is not to say dealing with such players is wrong, just that managers should consider all the options before selling players who are the stars of their side.
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Dealing Limits
The number of transfer deals a side can do throughout a season is currently limited to 50. With the integration of the Youth League the question has been asked if this limit needs to be increased or possibly scrapped altogether.
The original limit was introduced when the 2 deals per week limit and the maximum number of players allowed to be involved in a deal were removed. There were worries that sides would go mad changing virtually their entire squad every week and a limit of 50 was seen as the best number for a season.
General consensus is that the limit needs to be changed. My initial thoughts were to raise the limit by 50% to 75 but I think many of the posts on the forum have been persuasive that this is not really going to have any real effect overall. A larger limit of 100 seemed to be the next best option, but again it is an artificial limit that means work for me and will not affect the vast majority of teams.
The introduction of penalties for sides who excessively change the players selected to play each week is a better control of unrealistic squad management and as such I think the dealing limit can be lifted with immediate effect.
The morale penalties for changes to your starting eleven players in a first team game will be severe as you make a large number of changes – I will post the exact numbers in a couple of days once I have the best ratio worked out and tested.
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Pay Rises & Their Effect On Morale
A widley used tactic to improve morale is to give players a pay rise. There are two things you should know about tactic:
1. The maximum morale increase a team can get in any one turn through increasing players wages is 1.
2. Every time you opt to increase a player’s wages, the less chance moreale has of rising.
In real terms if morale does not go up after a couple of attempts then it is a worthless excercise trying any more until the next turn.
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