Morale Rules Confirmed

Here are the final morale changes which will come into effect at the start of next season.

The upper limit for morale will be increased to 30, this gives a new range of 1 (lowest) to 30 (highest). There will be more variation of morale based on things that effect your club – results, transfers, performances, wages, etc. The in-game code will take morale into account a lot more, so having a better morale than your opponents will give a lot more of an advantage than it does currently.

Managers will need to consider morale as an integral part of the game rather than the cosmetic thing it is now.

The “loophole” of giving player pay-rises will be removed. This will take effect this week.

A summary of events that will have a positive effect on morale:

  • Winning league games
    • Any victory +2 morale.
    • Beating a side above you in the league would be worth an extra 1 or 2 morale depending on the difference in relative positions.
  • Winning cup games and friendly challenges
    • Any cup victory +2 morale.
    • Any friendly challenge victory +1 morale.
  • Drawing with teams above you in the league.
    • A draw against a side higher in the league would be worth 2 morale points.
    • A draw against a side lower in the league would be worth 1 morale point.
  • Not losing away games.
    • Staying unbeaten in an away fixture increases morale by 1 point.
  • Players performing well.
    • Each player getting a 9 rating increases morale by 1 point.
    • Getting Player of the Week is worth 2 morale points.

While events that will have a negative effect on morale are:

  • Changing Captain
    • Loss of 5 morale points.
    • Captain not selected (for whatever reason) equals a temporary loss of 5 morale for that fixture.
  • Losing league games
    • A loss to a team higher in the league results in a 1 morale point drop.
    • A loss to a team lower in the league sees a 2 point deduction.
  • Losing cup games or friendly challenges
    • Being knocked out of the EFA Cup sees a 2 morale point drop.
    • Losing in a friendly challenge match will result in the loss of 1 morale point.
  • Not winning at home.
    • Drawing at home loses 1 morale point.
    • Losing at home will see a 2 point morale drop.
  • Numerous team or squad changes.
    • Making 6 or more changes to your starting 11 reduces morale by 1 point.
  • Players performing badly.
    • Each player getting a 5 rating sees morale decrease by 2 points.
  • Cautions/Players Sent-off
    • Any player sent off reduces morale by 2 points.
    • Four or more yellow cards in a game reduces morale by 1 point.
  • Injuries
    • High skill player injured below 5 fitness reduces morale by 1 point.

END OF SEASON EVENTS

  • Divisional Champions = +5 morale
  • Promotion = +3 morale
  • Relegation = -3 morale

The whole premise behind this change is to make morale mean something more than it does currently. There is scope with this system to add or remove factors which effect morale if and when required.

All sides will see their morale adjusted at the end of the season to a range between 8 and 15 based on a sliding scale of their morale at season’s end.

This entry was posted on Friday, February 19th, 2010 at 8:10 am and is filed under Game Rules. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

10 Responses to “Morale Rules Confirmed”

  1. That Clinch Bloke says:

    All sounds good to me. I like the fact that there is scope to tinker with it should we find that the +ve and -ve morale changes be unbalanced in any way.

  2. Rik says:

    These are great changes, finally morale will actually mean something!

  3. Rich says:

    Sounds good to me!!I better stop my high deal rate though!:)

  4. LB says:

    Rich – Same mate :-)

  5. Mark Corder says:

    Can somebody tell me how morale means something? I get it that results and player changes and ratings and x,y,z means something to your morale score, but what does your morale score mean to your team?

    Is it more important than skill points, is it more important than formation, is it more important than home advantage – can we know how much of an impact morale has on the game i.e. how important is it in relation to anything else. without knowing it’s relative value compared to other aspects of the game, it will be impossible to know if we won, lost or drew because of morale, or because of something else.

    How much should we be concerned about the difference in morale between us and our opponents? Without knowing that, morale is just a number.

  6. Rob says:

    Can you say how important morale is in real life football Mark?…….Is it more important than the skill of the players? Is it more important then formation?………………

  7. Mark corder says:

    If this was real football, I wouldn’t need to ask the question, but as we know it is far removed from that, then the question remains.

  8. Kennie says:

    Mark, if you have one morale and you are playing against a side with 20 morale and both your sides are of similar skills, it most certainly gives the other side an advantage. If your morale is 12 and his is 18, not so much of an advantage. It seems like common sense to me, I don’t see where you are stressing about it?

    At present it makes very little difference, as very few teams have poor morale, but even now, if you look at a team with 1 morale against a team with 20 morale, he has an improved chance of winning.

    Looking at it in simple computer algorythm terms (although I have no idea what the current algorythm does, or how exactly it calculates morale advantages)the computer weighs everything up at the start of the game including morale and each team gets a set amount of posessions. These only change during the game for injuries and red cards. Each possession is a scoring opportunity for team A and team B has several chances to intercept the possession. As I say, I don’t know exactly how the algorythm works nowadays, but back in the day, if team A had 40 possessions and team B had 30 possessions and A had 1 morale and B had 20 morale, they would get plus 4 minus 4 posession, meaning their posessions would be altered to 36 to 34, making it a much closer game (a swing of only 2, instead of a swing of 10).
    In simple terms, that’s how morale works and I’m fairly sure that’s roughly the importance it’ll have when it kicks in in the new season. I still don’t think there will be any great advantage with a difference of one or 2 morale – only when there is a difference of 8 or more – but again, I’m guessing, as Rich and I never discuss the algorythm now, as I now play in the game.

  9. Mark Corder says:

    Cheers Kennie – I didn’t mean an eagerness to understand the game to come across as getting stressed. Regards, Mark.

  10. Old Moaner says:

    ■Cautions/Players Sent-off
    ■Any player sent off reduces morale by 2 points.
    ■Four or more yellow cards in a game reduces morale by 1 point.

    This would have crippled me in previous seasons and I don’t see how being an aggressive team would make your team lose morale. If I was a squad player in an aggressive team my morale would be higher as I’d have more chance of getting a game of football instead of sitting on the bench for the full season.
    Surely if you are injure prone and keep taking small knocks each game this would take your morale down as you would forever be worried about being injured. You wouldn’t want to make tackles and frightened to go into 50/50s so therefore would be a worse player.

    We keep hitting the aggressive teams / players – I enjoyed playing my aggressive line-up and gained two promotions with it. Look where my team is now with playing nicely. I wouldn’t be able to kick my way back into the Premier next season if I am relegated under the new morale rules as my morale would never be above 1.

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