Morale Changes

After a bit of discussion, I have decided on the draft proposal for changes to Morale in order to a) make it mean something and b) give people a chance to compete especially in away games and against opposition who on the face of it are much better skill points wise.

Currently morale has only a minor effect on game calculations and with most teams sat happily on 15-20 morale it makes is almost pointless. Only when a side has changed their captain does it really have any effect.

Now, I propose the following changes, to take effect from the start of next season:

1. Possible morale maximum to be increased to 30. Giving a new range of 1 (lowest) to 30 (highest).

2. More variation of morale based on things that effect your club – results, transfers, performances, wages, etc.

3. The in-game code will take morale into account a lot more, so having a good morale level in comparison to your opponent will give more of an advantage than currently.

Also, with the larger range, the potential for more advantages and disadvantages is greater. Managers will need to consider morale as an integral part of the game rather than the cosmetic thing it is now.

The “loophole” of giving player pay-rises will remain, but their will be potential penalties imposed on those managers who give frequent and/or excessive pay rises to lesser players just to try and increase morale.


EVENTS THAT WOULD HAVE A POSITIVE EFFECT ON MORALE:

  • Winning league games
    • Any victory +2 morale.
    • Beating a side above you in the league would be worth an extra 2 morale.
  • Winning cup games
    • Any cup victory +2 morale.
  • Drawing with teams above you in the league.
    • A draw against a side higher in the league would be worth 2 morale points.
    • A draw against a side lower in the league would be worth 1 morale point.v
  • Not losing away games.
    • Staying unbeaten in an away fixture increases morale by 1 point.
  • Players performing well.
    • Each player getting a 9 rating increases morale by 1 point.
    • Getting Player of the Week is worth 2 morale points.
  • Giving Players Pay Rises
    • Potential 1 morale point increase per game week.

 

EVENTS THAT WOULD HAVE A NEGATIVE EFFECT ON MORALE:

  • Changing Captain
    • Loss of 5 morale points.
  • Losing league games
    • A loss to a team higher in the league results in a 1 morale point drop.
    • A loss to a team lower in the league sees a 2 point deduction.
  • Losing cup games
    • Being knocked out of the EFA Cup sees a 2 morale point drop.
  • Not winning at home.
    • Drawing at home loses 1 morale point.
    • Losing at home will see a 2 point morale drop.
  • Numerous team or squad changes.
    • Making 6 or more changes to your starting 11 reduces morale by 1 point.
  • Players performing badly.
    • Each player getting a 5 rating sees morale decrease by 1 point.
  • Cautions/Players Sent-off
    • Any player sent off reduces morale by 1 point.
    • Four or more yellow cards in a game reduces morale by 1 point.
  • Injuries
    • High skill player injured below 5 fitness reduces morale by 1 point.
  • Giving Players Pay Rises
    • Potential 1 morale point decrease as players become disgruntled with other being paid high wages relating to their comparative worth to the team.

 

END OF SEASON EVENTS

  • Divisional Champions = +5 morale
  • Promotion = +3 morale
  • Relegation = -3 morale

This entry was posted on Wednesday, January 20th, 2010 at 10:25 am and is filed under Game Rules. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

5 Responses to “Morale Changes”

  1. Kennie says:

    Like the changes on the whole, but I would have liked to have seen plus 2 for a 9, plus 1 for an 8 – minus one for a 6 and minus 2 for a 5.

    Question: Surely there is no point in putting wages up anymore, or does it still effect morale?

  2. Rik says:

    I like the changes… It’s adds an extra dynamic to the game.

  3. That Clinch Bloke says:

    Yep, seems good on the whole to me – something certainly needs to be done.

    Some observations though ….

    Not sure it is necessary to have the additional morale loss for an injured high skill when losing that player is hurtful enough!

    Morale increases for wage rises I would abolish completely – is completely unrealistic and is ammunition for one manager in particular to further ruin his team.

    Additionally you are quite likely to get a 9 rating of a player in a game (often for 2 or 3 players) but very seldom does a player get a 5 rating so this seems a bit unbalanced (cue Druids getting a 5 rating next turn!).

    Finally, only time will tell, but do you think this will actually end up seeing a dramatic difference? I could see these +’s and -’s pretty much balance out each week for each team and before long everyone will be on the max level once again? If so, then hope thee is some room for a tweak or two ….

    Please don’t take my negatives as moans! They are just thoughts, and to reiterate, I like the changes!

  4. Alan says:

    Its all pretty amazing in my book!

  5. Mark Corder says:

    Morale change proposals look good as it provides more elasticity in a team’s morale over the season – the question for me now is “What is the impact?” i.e. why should we care what our morale is; what does it effect in a game? How much of a handicap/bonus does a morale deficit/advantage give to a team?

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