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	<title>Comments on: Morale Discussions</title>
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	<description>Einnek Football : Online Soccer Management</description>
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		<title>By: Rich</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-49</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-49</guid>
		<description>I like the basic idea of what Richard has suggested as seems to cover most parts of the game and would like to see morale paying a bigger part in the game especially with a run of good or bad results as this maybe could encourage the managers who dont deal much to realise they need to make a few signings to change their luck as otherwise thay can just increase a players wages and get it back up that way which seems a unlikely way of increasing team morale!</description>
		<content:encoded><![CDATA[<p>I like the basic idea of what Richard has suggested as seems to cover most parts of the game and would like to see morale paying a bigger part in the game especially with a run of good or bad results as this maybe could encourage the managers who dont deal much to realise they need to make a few signings to change their luck as otherwise thay can just increase a players wages and get it back up that way which seems a unlikely way of increasing team morale!</p>
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		<title>By: Mark Corder</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-48</link>
		<dc:creator>Mark Corder</dc:creator>
		<pubDate>Tue, 22 Dec 2009 01:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-48</guid>
		<description>The suggestion proposed by Rich and Kennie look good to make a positive contribution to the morale.  

Where I see real value in morale going up or down as players are bought and sold, is not necessarily in the skill of those players, but perhaps, we could get a hint of their hidden talents.  Lets say you trade a skill 5 Def for a skill 5 attacker because you need an attacker.  Lets also say that both players are releatively unknown with no IPs or previous history.  But, one of them is a star of the future and the other is a bit of a duffer - there must be hidden values to represent this fact to explain why some players of the same skill level perform differently.  If you buy a great player and sell a duffer, let it effect morale.  How you could transfer that to real life is that players in squads can see the real potential of their team/squad mates based on what they do on the training ground etc - they will know who is a star in the making and who is good for cleaning boots.  Could give us a hint of what players are worth holding onto, rather than seeing a load of skill 5&#039;s and wondering which ones are going to be hits, rather than just who&#039;se name we like.

For the manager, you do a simple trade and see morale go up possibly as a result, you might thing that the unkown guy you bought may just be something for the future as opposed to just being any old skill 5 to sit in the squad ready for your next big deal.

Just a thought.</description>
		<content:encoded><![CDATA[<p>The suggestion proposed by Rich and Kennie look good to make a positive contribution to the morale.  </p>
<p>Where I see real value in morale going up or down as players are bought and sold, is not necessarily in the skill of those players, but perhaps, we could get a hint of their hidden talents.  Lets say you trade a skill 5 Def for a skill 5 attacker because you need an attacker.  Lets also say that both players are releatively unknown with no IPs or previous history.  But, one of them is a star of the future and the other is a bit of a duffer &#8211; there must be hidden values to represent this fact to explain why some players of the same skill level perform differently.  If you buy a great player and sell a duffer, let it effect morale.  How you could transfer that to real life is that players in squads can see the real potential of their team/squad mates based on what they do on the training ground etc &#8211; they will know who is a star in the making and who is good for cleaning boots.  Could give us a hint of what players are worth holding onto, rather than seeing a load of skill 5&#8242;s and wondering which ones are going to be hits, rather than just who&#8217;se name we like.</p>
<p>For the manager, you do a simple trade and see morale go up possibly as a result, you might thing that the unkown guy you bought may just be something for the future as opposed to just being any old skill 5 to sit in the squad ready for your next big deal.</p>
<p>Just a thought.</p>
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		<title>By: Rik</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-47</link>
		<dc:creator>Rik</dc:creator>
		<pubDate>Sun, 20 Dec 2009 01:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-47</guid>
		<description>I like the proposed changes but I&#039;m not too sure about the buying/selling players... Surely that just levels itself out?</description>
		<content:encoded><![CDATA[<p>I like the proposed changes but I&#8217;m not too sure about the buying/selling players&#8230; Surely that just levels itself out?</p>
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		<title>By: Kennie</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-46</link>
		<dc:creator>Kennie</dc:creator>
		<pubDate>Sat, 19 Dec 2009 16:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-46</guid>
		<description>It seems that nobody is really bothering their arse about it Rich, I would suggest that you stop putting in the time to improve the game and forget about changing morale. Nobody cares.</description>
		<content:encoded><![CDATA[<p>It seems that nobody is really bothering their arse about it Rich, I would suggest that you stop putting in the time to improve the game and forget about changing morale. Nobody cares.</p>
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		<title>By: Mark</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-44</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 17 Dec 2009 17:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-44</guid>
		<description>Not that i want to appear -ve but i think if you sign a good player then you get the benefit of him ... u don&#039;t need further morale bump ... and you must of got rid of a good player to sign him so does this not balance out ? ... or if you sign him for numerous players then this would balance out also ! ... is there a real need to change morale, as the apathy to this post suggests</description>
		<content:encoded><![CDATA[<p>Not that i want to appear -ve but i think if you sign a good player then you get the benefit of him &#8230; u don&#8217;t need further morale bump &#8230; and you must of got rid of a good player to sign him so does this not balance out ? &#8230; or if you sign him for numerous players then this would balance out also ! &#8230; is there a real need to change morale, as the apathy to this post suggests</p>
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		<title>By: Rob</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-42</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-42</guid>
		<description>I think a combination of something Richard said and the above would work. Everyone could have say 10 morale in a scale from 1 - 20, good things happening gives you an increase, bad things means it drops and if neither happens then it slowly moves back towards the norm of 10??????</description>
		<content:encoded><![CDATA[<p>I think a combination of something Richard said and the above would work. Everyone could have say 10 morale in a scale from 1 &#8211; 20, good things happening gives you an increase, bad things means it drops and if neither happens then it slowly moves back towards the norm of 10??????</p>
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		<title>By: Kennie</title>
		<link>http://www.einnek.co.uk/2009/12/morale-discussions/comment-page-1/#comment-41</link>
		<dc:creator>Kennie</dc:creator>
		<pubDate>Sun, 13 Dec 2009 17:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=263#comment-41</guid>
		<description>This is a reprint of an answer I left elsewhere that only The Corder spotted. It would take a wee bit of coding, but rather than start penalising for changes, the morale system could be completely overhauled so that the how a team plays each week, on top of the reult of the game, could affect the morale.

A calculation could be made on the effect of squad changes with a built in random factor, so changes could have a positive or negative effect on how the team played. This isn’t a figure we would ever see, although it would possibly have either a positive or negative effect on the players ratings. The reason for this first step is that some new signings have a positive effect on a team and some a negative effect.

The second stage is a calculation using the starting eleven’s ratings.
I would suggest a 5 rating counts as -2 morale, as 6 rating could be -1 morale and a 9 rating + 2 morale. and a 10 rating +3 morale.

Taking the Premier results a couple of weeks back:

Winchmore v Bambino 4-4 Winchmore 0 mc Bambino +4 mc
Olympic v Druids 2-1 Olympic +3mc Druids +1mc
ELA v Veleno 3-2 ELA +1 Veleno -1mc
Celtic Hearts v Prophets 1-1 Hearts +4 Prophets +1mc
scv v Warmington 4-3 SVC +2mc Warmington -2mc
Tormenta v Star 2-1 Tormenta +1mc Star -2mc

These resultswork out well and with the intial calculation built in, could really make morale – and a player’s ratings, mean more than if he gets a 9 rating he has a chance to go up with a run of 9s.

What do you think?</description>
		<content:encoded><![CDATA[<p>This is a reprint of an answer I left elsewhere that only The Corder spotted. It would take a wee bit of coding, but rather than start penalising for changes, the morale system could be completely overhauled so that the how a team plays each week, on top of the reult of the game, could affect the morale.</p>
<p>A calculation could be made on the effect of squad changes with a built in random factor, so changes could have a positive or negative effect on how the team played. This isn’t a figure we would ever see, although it would possibly have either a positive or negative effect on the players ratings. The reason for this first step is that some new signings have a positive effect on a team and some a negative effect.</p>
<p>The second stage is a calculation using the starting eleven’s ratings.<br />
I would suggest a 5 rating counts as -2 morale, as 6 rating could be -1 morale and a 9 rating + 2 morale. and a 10 rating +3 morale.</p>
<p>Taking the Premier results a couple of weeks back:</p>
<p>Winchmore v Bambino 4-4 Winchmore 0 mc Bambino +4 mc<br />
Olympic v Druids 2-1 Olympic +3mc Druids +1mc<br />
ELA v Veleno 3-2 ELA +1 Veleno -1mc<br />
Celtic Hearts v Prophets 1-1 Hearts +4 Prophets +1mc<br />
scv v Warmington 4-3 SVC +2mc Warmington -2mc<br />
Tormenta v Star 2-1 Tormenta +1mc Star -2mc</p>
<p>These resultswork out well and with the intial calculation built in, could really make morale – and a player’s ratings, mean more than if he gets a 9 rating he has a chance to go up with a run of 9s.</p>
<p>What do you think?</p>
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