<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dealing Limits</title>
	<atom:link href="http://www.einnek.co.uk/2009/11/dealing-limits/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.einnek.co.uk/2009/11/dealing-limits/</link>
	<description>Einnek Football : Online Soccer Management</description>
	<lastBuildDate>Tue, 18 May 2010 13:18:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Kennie</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-35</link>
		<dc:creator>Kennie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 19:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-35</guid>
		<description>I had another idea on the morale calculation, but I printed it on the wage increase blog article. Check it out and your input would be welcome.</description>
		<content:encoded><![CDATA[<p>I had another idea on the morale calculation, but I printed it on the wage increase blog article. Check it out and your input would be welcome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kennie</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-33</link>
		<dc:creator>Kennie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 17:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-33</guid>
		<description>I&#039;ve never understood why someone would want to do that in a friendly. There is a skill point available for the player of the week and what is the point of getting a skill point on a nobody? Not only that, if you drop a player that week, the loss of possible form dots means that he could be hurt in future internationals. You do, however, raise an excellent point, as this would stop managers who wanted to (although I still can&#039;t see the point), drop key players for friendly matches.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never understood why someone would want to do that in a friendly. There is a skill point available for the player of the week and what is the point of getting a skill point on a nobody? Not only that, if you drop a player that week, the loss of possible form dots means that he could be hurt in future internationals. You do, however, raise an excellent point, as this would stop managers who wanted to (although I still can&#8217;t see the point), drop key players for friendly matches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Micke</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-28</link>
		<dc:creator>Micke</dc:creator>
		<pubDate>Sun, 22 Nov 2009 15:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-28</guid>
		<description>One other point I would like to raise.

During cup matches, teams not taking part will be involved in friendlys.
If a manager makes wholesale changes for these friendlys, will this also have an effect on morale?</description>
		<content:encoded><![CDATA[<p>One other point I would like to raise.</p>
<p>During cup matches, teams not taking part will be involved in friendlys.<br />
If a manager makes wholesale changes for these friendlys, will this also have an effect on morale?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-24</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 18 Nov 2009 11:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-24</guid>
		<description>I think this issue needs a lot more discussion. I will defer the morale changes for now while we continue to review this area.

My thinking is we need a much more robust morale system which better reflects deals, squad changes, team changes, win, losses, etc. Let&#039;s continue to float ideas.</description>
		<content:encoded><![CDATA[<p>I think this issue needs a lot more discussion. I will defer the morale changes for now while we continue to review this area.</p>
<p>My thinking is we need a much more robust morale system which better reflects deals, squad changes, team changes, win, losses, etc. Let&#8217;s continue to float ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LB</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-23</link>
		<dc:creator>LB</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-23</guid>
		<description>Totally agree with you there Marky boy!!!</description>
		<content:encoded><![CDATA[<p>Totally agree with you there Marky boy!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-21</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-21</guid>
		<description>Personally i&#039;d prefer no more morale hit then the 5 changes rule already suggested for the benefit of a healthy active transfer market

In a nutshell, i&#039;m dreading the day someone turns round and say their not doing a deal because it will effect there morale</description>
		<content:encoded><![CDATA[<p>Personally i&#8217;d prefer no more morale hit then the 5 changes rule already suggested for the benefit of a healthy active transfer market</p>
<p>In a nutshell, i&#8217;m dreading the day someone turns round and say their not doing a deal because it will effect there morale</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spencer</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-20</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Tue, 17 Nov 2009 11:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-20</guid>
		<description>You could replace them with your existing squad players, not just new players you&#039;ve signed that week..?</description>
		<content:encoded><![CDATA[<p>You could replace them with your existing squad players, not just new players you&#8217;ve signed that week..?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr D</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-18</link>
		<dc:creator>Mr D</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-18</guid>
		<description>In total agreement with Kennie.

I personally drop anyone who gets below a 7 rating for the next match - why should I be penalised for dropping players who just aren&#039;t performing to the standard I would expect?</description>
		<content:encoded><![CDATA[<p>In total agreement with Kennie.</p>
<p>I personally drop anyone who gets below a 7 rating for the next match &#8211; why should I be penalised for dropping players who just aren&#8217;t performing to the standard I would expect?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spencer</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-17</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Sun, 15 Nov 2009 10:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-17</guid>
		<description>Can&#039;t help but feel some of this is a little overcomplicated. Anyway ...
I say -2 morale for every new (ie signed in that week) player to appear in the first XI. No morale added for good behaviour. There may be a week when changes are enforced (suspensions, injuries) but they are usually only for the week (with unavailable players very likely to return the week after) and, affecting only new players in a starting XI, with our shiny new big squads we are already likely to have replacements in the squad, who would be exempt. And of course just because you sign 7 players one week, they are all unlikely to start, we&#039;re just talking the first XI here - and the following week they&#039;d all be exempt anyway.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t help but feel some of this is a little overcomplicated. Anyway &#8230;<br />
I say -2 morale for every new (ie signed in that week) player to appear in the first XI. No morale added for good behaviour. There may be a week when changes are enforced (suspensions, injuries) but they are usually only for the week (with unavailable players very likely to return the week after) and, affecting only new players in a starting XI, with our shiny new big squads we are already likely to have replacements in the squad, who would be exempt. And of course just because you sign 7 players one week, they are all unlikely to start, we&#8217;re just talking the first XI here &#8211; and the following week they&#8217;d all be exempt anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daz</title>
		<link>http://www.einnek.co.uk/2009/11/dealing-limits/comment-page-1/#comment-16</link>
		<dc:creator>Daz</dc:creator>
		<pubDate>Sat, 14 Nov 2009 23:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.einnek.co.uk/?p=3#comment-16</guid>
		<description>Previously when I&#039;ve played the game I have never real dealt that much (perhaps that&#039;s why I had limited success).  This time round I&#039;ve done 5 or 6 deals already, selling my IC and a highly rated forward but making very little change to my starting lineup.  I rarely change maybe more than 1 player a week in first 11 and I am perhaps missing out on some players earning a cap, that&#039;s the way I believe is best for my team (and it seems to be working so far!!)
I like to run with a small squad and so would be against the percentage of the overall squad rule and it would mean that some of the deals I&#039;ve done would have cost me 1 or 2 moral points, on top of changing my captain at one point.  Also one way of reversing a losing streak is to make some squad changes, so a team with low moral through losing could be hit even further when you could argue the opposite would be true.
I do like the idea of gaining moral for making none or very few changes (personally I&#039;d probably benefit from this) and maybe a player could have his own personal moral.  A player playing regulary and getting caps would have a higher moral then one who hardly played at all and by moving clubs he moral would increase (or maybe decrease depending on the club!!)</description>
		<content:encoded><![CDATA[<p>Previously when I&#8217;ve played the game I have never real dealt that much (perhaps that&#8217;s why I had limited success).  This time round I&#8217;ve done 5 or 6 deals already, selling my IC and a highly rated forward but making very little change to my starting lineup.  I rarely change maybe more than 1 player a week in first 11 and I am perhaps missing out on some players earning a cap, that&#8217;s the way I believe is best for my team (and it seems to be working so far!!)<br />
I like to run with a small squad and so would be against the percentage of the overall squad rule and it would mean that some of the deals I&#8217;ve done would have cost me 1 or 2 moral points, on top of changing my captain at one point.  Also one way of reversing a losing streak is to make some squad changes, so a team with low moral through losing could be hit even further when you could argue the opposite would be true.<br />
I do like the idea of gaining moral for making none or very few changes (personally I&#8217;d probably benefit from this) and maybe a player could have his own personal moral.  A player playing regulary and getting caps would have a higher moral then one who hardly played at all and by moving clubs he moral would increase (or maybe decrease depending on the club!!)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

